Champion v2.0.0 #
Improved Critical (2) #
- Your Weapon Attack Rolls can score a Critical Hit on a roll of 19 or 20 on the d20.
- In addition whenever you score a Critical Hit you can move up to your Speed without provoking Opportunity Attacks.
- Thanks to your athleticism, you have advantage on Initiative Rolls and Athletics Checks.
- Additionally whenever you Jump, the distance you can cover is doubled.
Additional Fighting Style (7) #
- You gain two additional Fighting Styles of your choice.
Heroic Warrior (10) #
- The thrill of battle drives you toward victory. During combat, you can give yourself Inspiration whenever you start your turn without it.
Superior Physique (15) #
- Your Weapon Attack Rolls can now score a Critical Hit on a roll of 18-20 on the d20.
- In addition at the start of each of your turns, you gain Temporary Hit Points equal to 5 + your Constitution Modifier if you have no more than half of your Hit Points left. You don’t gain this benefit if you have 0 hit points.
Unparalleled Combatant (18) #
- You attain the pinnacle of resilience in battle, giving you these benefits.
- You have Advantage on Death Saving Throws. Moreover, when you roll a 18-20 on a Death Saving Throw, you gain the benefit of rolling a 20 on it.
- At the end of each of your turns you convert any existing Temporary Hit Points into healing that restores your Hit Points, this effect only activates if your missing Hit Points are equal to or greater than your Temporary Hit Points.
- While you are at your Hit Point Maximum, your first Attack every turn deals extra damage equal to half your Fighter Level.